UnReview: Suicide Squad

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A desperate plea to all screenwriters. Please stop trying to destroy the Earth. Or, if you’re gonna do it, have some guts and actually do it.

I have a notion for a Star Trek campaign for my friends. They’re Federation cops on the fringe of Federation space handling smugglers, renegade Klingon captains and other miscreants. Their ship is small (a command crew of five with a squad of marines) but heavily armored and armed. Yes, they try to use diplomacy, but their job sometimes calls for a little firepower.

They stumble on a shapeshifter plot to destroy Earth and cripple the Federation. They capture one of the conspirators and with the help of a Vulcan mind meld, they discover the details of the plot. They send the information back to Earth—they’re on the fringe remember?—and start heading back to help and drop off their shapeshifter buddy.

Then, the Earth blows up.

All Federation computers go down. All starships have to be manually rebooted and are helpless while doing so. Sixty minutes of emergency life support and nothing else.

The shapeshifters invade with the Romulan Empire.

The Klingon Empire divides into two factions: those who want to help their allies and those who are ready to exact revenge.

The Vulcans look at the situation and come to the only logical conclusion to save their species: they surrender.

Everything’s fucked. Every. Thing. Is. Fucked.

And our little police ship—with a crew of five, some marines and a shapeshifter in the brig—are on their own.

If you’re gonna blow up the world, have the guts to blow up the fucking world.

So. We were talking about Suicide Squad...

My friend Rob Justice (www.robjustice.net) ran a Suicide Squad game for our online group last year. I had a blast. We all had a blast. Rob understood the comic is about consequences and choices. The characters not only pay for the consequences of their past lives, but pay for the consequences of their choices in the Squad. Folks die. A lot of folks die. Our first mission had us waking up in mid-drop, plummeting toward the ground. We all pulled our parachutes… and Kraven the Hunter’s shoot didn’t open. He went splat.

Was that intentional? Was it an accident? Was it a message? We didn’t know and our boss wasn’t telling.

That’s how our game started.

My favorite session involved Amanda Waller ordering us to find and kill The Batman. We spent four hours talking about it. How we would do it, if we should do it, if we should just run. I asked Waller, “Can I have a suitcase nuke?” She said, “Yes.” And gave it to me.

Shit got real after that.

But the game was always about the consequences of our choices. The World’s Greatest Thief, the World’s Greatest Assassin, the World’s Greatest Mastermind and the World’s Greatest Imposter. Others died around us, and we knew we could die at any moment. And our choices mattered. Our choices got other folks killed. And maimed. And splatted.

Because that, my friends, is what Suicide Squad is about: choices and consequences. Everything else is bells and whistles.

And so, when the movie came out, with all of us in one place at Gen Con, we conspired to see it together. A little drunk. Well, the world conspired against us and that didn’t happen, so I saw it myself this morning.

I really liked the beginning. I liked the style of it. Liked the introduction of Deadshot and Harley Quinn. The others… eh. Oh, except for Diablo. I loved Diablo. But more on that later.

I love “gathering the team.” And that’s exactly what the first act of this film was. The director made it fun, the actors made it interesting and I was thinking, “Why do people hate this movie so much.”

Then, the second act started. And I wished I was doing anything else. Such as laundry.

You see, the plot has our anti-heroes going after a villain who wants to destroy the world. Is she going to succeed?

NO. OF COURSE NOT. ARE YOU FUCKING STUPID????

Of course she’s not going to succeed because that would mean the end of the DC Cinematic Universe. And because this is Warner Brothers, they’re not going to do anything remotely that interesting or daring or challenging.

Instead, we make sure to get plenty of shots of Harley’s ass. Make sure she bends over, boys. As often as you fucking can.

 

Now, let me stop right there for a quick aside. Because I have something to say about Margot Robbie. She saved this fucking movie for me. Her performance sold me. She knows the Harley Quinn character. She’s perfect for the role. This is despite all the bullshit dialogue they throw at her, despite all the cheesecake shots, despite all the… well, despite the film itself doing its best to bury her performance.

And Will Smith delivers. He gets an opportunity to play a real bad ass. And he milks it for all he’s worth. I don’t know for certain—in fact, I’m just guessing—but I believe his best lines were written by him or improvised on the spot. Will Smith’s Deadshot is a real motherfucker and I like him. Despite the fact the film does its best to bury his performance.

And let’s talk for a moment about Jay Hernandez in the role of Diablo. Goddamn, I loved him. I loved this character. I bought it. There’s a bit at the very end that made me stand up and cheer. Granted, I was in a mostly empty theater, but I did it anyway. My buddy Mark Diaz Truman needs to see this movie for Hernandez’s performance. I’m telling him that as soon as I get done here.

 

So, anyway, back to the whole blowing up the world bit. The second act begins with the Squad crash landing on the outside of the city where all this shit’s going on and they have to hoof it to the huge beam of light flashing into the sky to stop Zul from opening the…

… yeah. It’s the plot from the first Ghostbusters. Fucking hell.

So, like Frodo and Sam, they walk to the fucking big beam of flashing light. And that’s when the plot grinds to a dead halt. We get a fight scene we know they’re gonna win because they have to get to the big beam of light. And they have another fight scene we know they’re gonna win because they have to get to the big beam of light. And Harley has a solo fight scene so we can prove she’s a real bad ass in high heels and a thong and we know she’s gonna win because…

… you get the point.

Everything that happens after the crash landing bored me to fucking tears because I know where all this is going. We’re gonna get to the big beam of light, they’re gonna fight the villain, they’re gonna win. And maybe—just maybe—some of them are gonna die.

Deadshot? Not a chance.

Harley Quinn? Not a chance.

Killer Croc? He has maybe two lines of dialogue, so I don’t give fuck all about him.

Captain Boomer—

… sorry. I had to stop myself from crying/laughing. Captain Fucking Boomerang.

In other words, you know exactly who’s disposable and who isn’t. Unfortunately, they kill off the most interesting non-disposable character—if you’re paying attention, you know who that is—which also made me wish I was doing anything else.

Because I know how this all ends. The Squad beats the villain, saves the world and goes right back to their cells. I’m not intrigued. I’m pretty fucking far from intrigued. And when you kill my favorite character… yeah, you can fuck right the hell off.

I really liked the first act. I liked it a lot. But the movie misses the entire point of the comic.

Choices and consequences. They don’t matter in this universe. We’ve seen that in the Zack Snyder movies. Choices and consequences don’t matter.

In Suicide Squad, they’re the only things that do matter. Except in this film.

In this film, the only thing that matters is walking to the inevitable ending.

 

 

 

3 Replies to “UnReview: Suicide Squad”

  1. So, all things considered — worth $12? I know you aren’t giving it a glowing review, but you certainly had some positive things to say about it alongside the negative things.

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