Wicked Heroes: Children of the Mirror

 watches Heroes. I don’t. I don’t need to. He tells me all about it on the way in to work every Tuesday morning. And while I don’t watch the show, it still makes me pine for the days of running my Champions campaign.

And then, just the other day, I had this thought. A supers game.

Wicked Heroes

In 1724, an obsidian mirror, discovered in the distant lands of South America, was brought back to Spain. The captain of the ship went mad, the mirror went missing, but the seed had already been planted. 

A seed of wickedness and evil. 

The sorcery did not sleep. Over the next century, it crept into the womb of the world, infecting the innocent. Granting gifts both blessed and cursed. 

Now, the children of the mirror walk our streets. Their secrets are not our own. The sorcery in their blood marks them. Makes them beautiful. Makes them dangerous. Makes them better than us. 

Gifts and Curses. Those who fly. Those who can change. Those who can see. Each is given a single Gift. And a Curse. Those who become infected with the sorcery of the black mirror pass these Gifts and Curses on to their offspring. 

We know the inheritors of this legacy. Their names ring in our memories. And as the mirror changes hands, almost by a will of its own, new generations are born, bearing the mark. 

Each born with one Blessing, one Curse. But if one kills the other, he steals her Blessing, adding it to his own, replacing his Curse with hers. 

They are faster than us. They are stronger than us. They are better than us. 

Children of the Mirror. Blessed and Damned.
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Wicked Heroes: Children of the Mirror is a horror superhero roleplaying game. You can play it in any setting from 1724 to current day, any part of the world. 

In the game, you play a human who has been tainted by the obsidian mirror, a deeply sorcerous artifact that grants superhuman abilities. You have one Gift and one Curse from the mirror. You may be able to fly, read minds, move objects with your will, speak to plants, summon fire, or any other number of abilities. But you have one. Just one. 

You also have a Curse. A single defect that others can exploit. It may be color blindness, a lack of the sense of smell, a phobia, or a relentless passion for sex. But you have one. Just one. 

There are others who have been touched by the mirror. They also have a single Gift and a single Curse. But then there are others with multiple Gifts. And they gained those Gifts through murder. 

Kill one of your Cousins and you take his Gift… and his Curse. Add his Gift to your own, but replace your Curse with his.