Back Cover Text

Houses of the Blooded

In their language,
 the words for “love” and “revenge”
are one and the same.

 

Treachery, honor, and passion.

These are the things that drive “the ven.” A people who ruled our world long before Atlantis rose from the depths. Ruled a world of golden midnight and black rain. A people driven by the fires of emotion, not by reason. Where the ritual of the Blooding makes you powerful and cunning, beautiful and treacherous. Elevated from the common peasantry, the nobility practice the most noble of arts: Love and Revenge.

High politics, high sorcery, high adventure.

Where nobles play the Invisible Game. Subtle and deadly maneuvers. As the great Houses move against each other, dancing through the delicate traps they set for each other. And outside their own walls, the world awaits. Full of ruins, unspeakable horrors and ancient secrets. Forbidden secrets that could give the advantage you seek against your enemies. If you are willing to pay the price.

This is love and betrayal. This is politics and revenge.

This is Houses of the Blooded.

___

An equal parts mixture of Lord of the Rings, Machiavelli, Dune and Robert E. Howard, Houses of the Blooded is a world of swords and sorcery, high politics, treason and passion. The players take the roles of young Barons struggling to survive in a world ruled by treachery and deception. It is a wilderness of mirrors and shadows, where every ally you make creates three enemies.

Using every weapon at their disposal—including those forbidden by Law—nobles not only must find a way to survive, but thrive. For the ven do not coddle the weak. In ven Law, if you do not hold it, it is not yours.

That includes your sword, your lands, and even your own life.