Part One: Introduction Chapter 1: Shanri & the VenChapter 2: System BasicsChapter 3: Making a Character Part Two: The Great Game Chapter 4: Taking RisksChapter 5: VirtuesChapter 6: AspectsChapter 7: WagersChapter 8: ViolenceChapter 9: Manners Part Three: The Visible World Chapter 10: SeasonsChapter 11: DomainChapter 12: Orks Part Four: The Invisible World Chapter 13: The…
When I watched Neil Peart’s A Work in Progress, he talked about his approach to writing drum parts for songs. Alex and Geddy bring him musical structures–more like sketches–complete with a drum machine part. Then, Neil throws everything he has at it, filling the song with every trick he’s got. As the process goes, he…
The ven revere two kinds of “patron saints.” The first, minor suaven, or household spirits, are family members who have passed into Solace but are only revered by family members or a small number of ven. These suaven bestow minor blessings, omens and prophecies to those who remember them. Major suaven, otherwise known as jivalaven,…
From the weekend, after a big violent fight scene, the following rules changes are in effect. 1) You may not invoke more than one aspect, tag more than one aspect and compell more than one aspect for a single risk. That is, you may only invoke one aspect, tag one aspect, and compel one aspect per…
I need a character sheet in the book that’s written “in the native ven.”Players can bank Style in it. ‘Cause they’re that cool. Aw yeah.
Note: I only have five Passions listed below. I’m looking for the sixth. And the write-ups aren’t done yet. Still working on good, hard examples. The book will include a Virtue+Passion example for each combination. ____ The ven are moved by passion. The burning of desire is a welcome pain. This is the engine, the…
I was unhappy with it. Very unhappy. It didn’t fit. I hate passive elements. Constitution, Endurance, Fortitude. All these things are passive. The other traits are active. Here’s how it looks on paper. Falcon’s FortitudeFortitude represents your character’s physical stamina and endurance. Whenever you engage in drawn out physical tasks, your Fortitude determines how long…
“Drives” is the word I’m using now. It will probably change. “Drive” has too much of a modern connotation. It makes me think of cars. And the Rush song. mmmmm. Rush. Anyway, here they are, replacing Skills. Ambition Duty Reputation Revenge Romance Truth Add your ranks in a Drive when it is appropriate. You assign…
We have a rule around these parts. If you can’t roll dice, you fail. Just fail. If you’re taking a contested risk (that’s a risk against another character) and you can’t roll any dice, they succeed and you fail. They get to use all their wagers and you get nothing. Now, let’s talk about murder.…
I’m thinking about ditching Skills. Skills like The Sword, Art, and Bureaucracy really only ever link up with one Virtue (Prowess, Beauty, and Cunning). Not only that, but they seem to be nothing more than just extensions of those Virtues. That makes them more like aspects… and perhaps they should be. On the other hand,…