So, it’s Mr. Walker’s turn to come out to play tomorrow, and he’s got a few new tricks up his sleeve. He’s been saving up that XP for two very cool thingies, one I had to get permission to use.
Hopefully, it’ll come in handy tomorrow. I don’t expect any violence, but you never can tell when some pack of Elders is lurking outside the game, looking to knock off a Neonate or two. Now, if I can just convince the ST that Acute Senses: Sight is worth two bonus Traits when Walker fires that gun of his, I’ll be hunky dory, bidding… let’s see… oh, just a whole ton of Traits. Just enough to protect my friends. One in particular.
I can’t wait!