HotB: Injury

Just a quickie. I have job interviews this afternoon.

Getting Hurt
When you’ve been hit by a sword, knife, or any other kind of weapon, you will sustain an Injury.

Injuries are like other traits: they have ranks. When you’ve sustained an Injury, the player who gave it to you gets to describe what kind of Injury it is: a cut over the eyes, a slice on the hand, a broken lip, what have you. Injuries can also get quite severe: a broken arm, a bleeding eye, a severed finger. It all depends on the rank of your Injury.

When you’ve been hit, the effect of the roll determines the rank of your Injury. A simple hit with no wagers has one effect, giving you a rank 1 Injury. One wager creates two effect, and thus, a rank 2 Injury. As the wagers increase, so do the ranks of Injury. Use the chart below to see how Injury increases.
 

Rank 1: Minor Injury   
Shallow cut, black eye, broken lip

Rank 2: Small Injury   
Deep cut, swollen eye, torn lip

Rank 3: Serious Injury   
Puncture wound, crippled limb, broken bone

Rank 4: Dangerous Injury
Severed limb, compound fracture

Rank 5: Fatal Injury   
Mortal wound

The Effects of Injury
Injuries are like aspects: other characters can tag them for bonus dice. Injuries do not affect your own dice pools in any way. In other words, Injuries don’t make it harder for you to do things, they just make it easier for other people to continue hurting you.

If you tag another character’s Injury, you get a number of bonus dice equal to the rank of the Injury. Under normal circumstances, you may only tag one Injury per risk… but those circumstances can change.

A Fatal Injury (rank 5) is enough to incapacitate a combatant. He is considered “helpless,” although not yet dead. Killing a foe who is helpless requires a single action (it is not dangerous enough to be considered a risk).

Recovery

The ven heal quickly. The sorcerer-kings designed them that way.

Minor Injuries heal overnight. Small Injuries heal over the course of two days.

Serious Injuries take a little longer. One week to recover a Serious Injury.

Dangerous and Fatal Injuries require an entire Season to heal.

Scars
The ven do not grow back severed limbs, eyes, fingers, or any other permanent Injury. Rank 4 and 5 Injuries always leave some kind of scar: a permanent reminder of the painful moment. This is reflected by a Scar Aspect.

Scars are considered rank 1 Injuries. They remain with you forever. They can be tagged by any opponent for a bonus die.

Examples of Scar Aspects include: missing eye, missing hand, missing fingers, scarred face, permanent limp.