From the weekend, after a big violent fight scene, the following rules changes are in effect.
1) You may not invoke more than one aspect, tag more than one aspect and compell more than one aspect for a single risk. That is, you may only invoke one aspect, tag one aspect, and compel one aspect per risk. That means you can utilize up to three aspects per risk.
For example, Shara finds herself in a duel. She cannot invoke more than one aspect, tag more than one aspect or compell more than one aspect. That’s a total of three aspects she can work with. She could invoke two aspects here–both being appropriate to the risk–but she cannot use more than one. Likewise, she knows two of her opponent’s aspects that she could tag for this duel, but for this risk, she can only tag one. If an aspect was appropriate for compelling–like “bad temper” or “unsure”–she could also compell it, but she could only compell one.
2) Tagging or compelling another character’s aspect costs one Style Point. Give the character that Style Point. By the way, you may compell your own aspects. The GM will give you a Style point for doing so.
3) Style points may no longer be used to increase the number of dice you roll. They can only be used for specific purposes:
a) Tagging and compelling aspects
b) Gaining “blessing dice” through a suaven
c) Other things we’ll talk about later
4) Suaven now provide “blessing dice.” You can spend a Style point to activate that blessing. Most suaven give a bonus to a specific kind of risk. Fencing, flirting, hunting, etc. More on the suaven later.
These changes significantly lower the number of dice you can get for a risk. That’s a good thing. During the fight scene, one player was rolling 25 dice. That’s a bit too much for a starting character.
More changes later.