Houses of the Blooded: Style

I was thinking about ditching Fate and Chance.

Talking with Cowboy Ron, I said, “They don’t encourage behavior. They just give the players access to math with a cool explanation.”

“But it’s a cool explanation,” he said. “I like it. And I’ve already decided which Sister I want.”

I nodded. “I know it’s cool, but it may be a cool idea that doesn’t belong in the game.” I paused. “What I need is a mechanic that encourages the kind of behavior I want from a ven character.”

“So make one,” he said. “But keep the Sisters.”

I thought about it for a while, then remembered something I came up with for Enemy Gods, and Cat.

Hm… a little twist in how it works and a change of nomenclature… and we have Style!

More later tonight.