Two games this weekend: the Saturday game and the Sunday game. Lots of progress, both for the system and the story.
System
The Seasons went through the wringer again. I’ve moved “Harvest” to the end of the current Season, which makes tracking your Season actions a lot easier. It sacrifices a bit of the “long term” concept I originally had, but if people don’t like it, they can just move it back. No big deal, really.
So, instead of Season Phases looking like this:
1. Harvest (last Season’s Planning)
2. Planning
3. Trouble
4. Actions
It looks like this:
1. Planning (for the end of this Season)
2. Trouble
3. Actions
4. Harvest (this Season’s Planning)
It’s more compact, more concise, and easier to track.
Also, I’ve revised Loyalty and Security. For a short period of time, I almost dropped Security entirely, but it is now a more abstract number and more influenced by your Province’s Loyalty.
And after looking at the progress of folks through the Seasons part of the game, I’m tempted to set the rate of progress in the game to one Season per adventure. Of course, your preferences will vary.
Story
The story also took a significant turn last night. For most people, reading this won’t make any sense, but the highlight (for me, at least):
Shara and Alice dragging a bag full of rocks through ork-infested lands. When the PCs find them, they ask, “What’s in the bag?” Shara opens it. A bag full of rocks… and Lady No.
Alice points at Shara. “It was her idea.”
I have the .mp3s of all the Sunday sessions. I should go through them and see if they’re worth posting.