Category: Santa Vaca


  • I wrote the following essay ten years ago (2008). I reprint it here without edit or revision. The first time I ever mentioned the phrase “santa vaca” in conjunction with D&D. Dungeons & Dragons 4th Edition was on the verge of release and after hearing so many people talk about “game balance” as the primary design…

  • Did I get hit or didn’t I? When Dave Arneson first introduced hit points and armor class into D&D, the system was based on another game: a naval combat game. Armor class represented the difficulty of piercing the hull and hit points represented the real damage inflicted. Well, that works fine for naval combat—and possibly…

  • Inspired by an off-hand comment in another journal, I put some serious thought to why I really don’t like alignment in any iteration of D&D. What I came across was one snippy comment and a well-thought out critique. First, the snippy comment. Can anyone give me the real difference between chaotic good vs. neutral good…

  • 1. The supposed production of offspring markedly different from either parent.“A roleplaying game is a wargame where each player controls one mans (unit) rather than an army or a squad.” When Matt told me that, I was knocked off balance. I didn’t know what to say. We were talking about my previous D&D post (you can find it…

  • (Opened to the general public at jediwiker’s request) Listening to people talk about the fourthcoming (intentional) edition of D&D, I hear a lot of the same thing: balancing out the classes.  I hear the fighter will deal out the most amount of damage up close while the thief (I will not say “rogue”) deals the most…