Houses of the Blooded: Puzzle House Rules

A Puzzle House provides no Resources for you, but it does add one rank to any Parties you throw there. Puzzle Houses can hold any rank of Party, even rank 5 Parties.

A Puzzle House is difficult to navigate, requiring a contested Wisdom risk against the House. The House always rolls six dice for the risk. Ven roll against the House as soon as they try exploring its twisting, turning halls.

If the ven wins the roll, he may use his wagers to remember how to get to specific rooms. The House loses half its wagers, but may use those wagers to force the ven to get lost in the halls during a Story. this means the House can force the ven to any room it chooses, regardless of the ven’s intention.

If the House wins, the same rules apply above, but reversed. The ven loses half his wagers, but may use them to remember how to get to specific rooms he visits and the House can use its wagers to force the ven to get lost in the halls.