Robin Laws, a great and talented game designer himself, once asked me this.
“Most game designers can’t sum up their game in thirty seconds. What’s your game about?”
Okay, Robin. Here it is.
Houses of the Blooded is a game about tragedy. In it, you play a noble—one of “the blooded”—from a great and powerful household of nobles. You have lands and vassals and incredible power. But you are also hindered by your own passions and desires. You are the source of your own downfall. You will not play a single character, but an entire line of nobles, going down the ages, inheriting your ancestor’s strengths and weaknesses, living in a world that looks like a bastard child of Tanith Lee and Niccolo Machiavelli.